Final Outcome + Rendering
Final Thoughts
Overall I'm impressed at how it turned out, I don't think it's amazing but it's a lot better than I imagined it would turn out. Now that I'm familiar with the software I feel like I could create a much better animation which is something that I plan on doing next year, however, I would like to focus more on character animation and instead focus on designing a more intricate character than a simplistic one. One thing that I would change though was how I spent my time, because I work so much and I was focused on other classes I felt that I neglected my animation, next year I won't make this mistake and will try to cut down my hours to ensure that I can spend more time perfecting my animation. One thing That I Liked about my animation was the character model, creating this character model was my first attempt at ever doing something like this so like rigging I had to find my own resources and teach myself, at first it was a struggle but I manage to create it. One of the resources that I followed closely was the tutorial seen below that goes through the process of creating a character model.Rendering
At first, I did a test render to see how long it would take on my computer at home. To render 475 frames it took about 6 hours which wasn't that bad considering it was one single computer rendering the frames, however, in the end, I decided to do the remainder of the renders on the render-farm. I didn't know much about putting things on the render farm so I asked for help and managed to get help from Kyle who helped me clean out my Maya files so they won't fail on the render farm. One problem I ran into while putting things on the render farm was that I didn't set the correct frames for my renders which ended up with many of them failing, I soon realized this and went into the project files to see if I had set the correct frames I wanted to render were there and as I thought I had put the wrong amount of frames in the render settings. Another issue I ran into was was how some of the files would render. Some of the rendered files would have an Arnold watermark on them which was very annoying I decided to work around them and just render the shots again.
Putting it together
Shots placed on top of the 3D animatic, trying to align the shots to the animatic. |
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